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Lindsay Farmer
Lindsay Farmer
Senior Texture Artist - Ubisoft Montreal
Montreal, Canada

Summary

I mainly work as a Texture/Shader Artist in the Video Game Industry from Vancouver to Montreal.

Skills

ShadersTextureingProceduralTech Art

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance B2M
Substance B2M

Productions

    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Texture Artist
    • Company
      Ubisoft
    • Video Game
      Deus Ex: Human Revolution
    • Year
      2011
    • Role
      Texture Artist
    • Company
      Eidos
    • Video Game
      Tom Clancy's Splinter Cell: Conviction
    • Year
      2010
    • Role
      Texture Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Rainbow Six: Vegas
    • Year
      2007
    • Role
      Texture Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Splinter Cell: Double Agent
    • Year
      2007
    • Role
      Texture Artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Splinter Cell: Chaos Theory
    • Year
      2005
    • Role
      Texture Artist
    • Company
      Ubisoft

Experience

  • Texture Artist at Ubisoft
    Montreal, Canada
    March 2017 - Present

    Texture, material, tech stuff, and a bit of zbrush then a pinch of vfx.